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I'm Owethu Rakgeme Pule – a passionate and dedicated game developer with a deep affinity for crafting immersive gaming experiences using Unity and C#. With a keen focus on innovative design and technical excellence, my journey in game development is driven by a relentless pursuit of creating engaging and memorable games.

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Game Synopsis:

In "Astro Runner: Robot Rebellion," players dive into a high-speed sci-fi adventure as ARX-5, an advanced combat robot navigating treacherous land filled with hostile alien ships. This endless runner game challenges players to skillfully maneuver through obstacles, collect gun bullets, and engage in combat with enemy ships.

Game Contribution

I was the programmer in charge of programming the game mechanics for the game, my role was implementing core gameplay mechanics.I was  tasked with coding the fundamental mechanics of the game, such as the player's movement, bullet collection, and shooting dynamics. This includes ensuring smooth and responsive controls, which are crucial for an endless runner game.

Game Engine used:

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Work In Progress:

Movement mechanic

Swaping Lanes demo

constant forward movement

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Game Synopsis:

In the game "Silent Paris," players must play various puzzles to help learn a new language.

The puzzle adventure game starts off in the Player’s bedroom and players then have the choice to enter the catacombs or the cafe. By solving the language puzzles players will be increasing their vocabulary.

Game Contribution

I was the lead programmer in charge of programming the game mechanics for the game, my role was implementing core gameplay mechanics .I was  tasked with coding the fundamental mechanics of the game, such as the player's movement, dialogue  system, and puzzle mechanics. 

Game Engine used:

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